Семен Александров (старший редактор отдела Мир)
Over those two weeks we had to solve numerous problems. Building the Native AOT DLL on each platform. Loading it from the Unreal game client. Invoking exported DLL functions from C++. And so forth. There were several challenges and headaches along the way, but at the end of the two weeks we were able to successfully load the player’s inventory on the Unreal game client through a Native AOT DLL call on Windows, Xbox, and PS5. With this foundational proof of concept in place, we got the go ahead to begin work on a generalized solution to support all of the backend that would be required in the offline game. My initial dread from when I first heard the news about our offline pivot was gone, replaced with excitement and confidence in a novel path forward.
,这一点在heLLoword翻译官方下载中也有详细论述
Москвичей предупредили о резком похолодании09:45
Skip content and continue reading台灣紀錄片《九槍》導演專訪: 越南「黑工」慘案彰顯外勞被「系統性剝削」問題2023年5月23日
以前,大家都调侃“打开任何软件都能一键跳转淘宝”,现在好了,你睁开眼睛那一刻,就能一键跳转淘宝,或者说,淘宝一键跳转至你的眼帘。